Special Guests

Information for our Special Guests is listed below as they are booked and the information is provided. Please check back periodically for the latest information.

Jeremy Corff

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I’m Jeremy Corff (he/him). You may know me from Starfinder Society Scenario #6-11: Gifts Ungiven, the Kingmaker Anniversary Edition Companion Guide, Return of the Runelords #1 and #3, Battlecry! or some of my other work. I’ve been freelancing in TTRPGs for 8 years, and have worked with Paizo, Legendary Games, and many more. My most recent publications are Starfinder 2E Society Scenario #1-12: Take the Bait, and an as yet unannounced Starfinder adventure.
If you’re hungry for more, you can find me on Blue Sky at @solorunstudio.bsky.social or at my blog https://solorunstudio.com/ where I post weekly Starfinder content.

Ben Burns

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My name is Ben Burns, and I am an award-winning author and game designer. I’m best known for my work writing Call of Cthulhu adventures for Chaosium. I am also an Ace writer for the Savage World system and have written for multiple other RPGs including D&D and Top Secret. Besides my work with RPGs, I create board and card games. I founded New Comet Games in 2016 and am excited we are celebrating our 10th anniversary this year. I currently reside in Dallas with my wife and youngest son.

Leonard Balsera

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Leonard Balsera has worked almost every side of the hobby games industry, in a 15-year career that spans over 40 published titles. Starting as an assistant developer on Evil Hat Productions' breakout 2006 pulp RPG, Spirit of the Century, he quickly amassed many writing and design credits working across the breadth of the industry for such companies as Pelgrane Press, Onyx Path Publishing, Margaret Weis Productions, and others. He won two Origins Awards in 2010 for his work on the acclaimed Dresden Files Roleplaying Game and was the lead designer on Evil Hat's setting-agnostic Fate Core ruleset, which remains one of the most popular toolkit RPG systems in use today.

But in addition to his writing and design work, Leonard also has years of experience leading project teams and overseeing the creation, production, and publication of game products. Starting at Steve Jackson Games as an assistant developer for the Munchkin card game in 2012, he has since held positions as a marketing director, licensing manager, project coordinator and director, line developer, and even became the chief operating officer of a small game publisher. In those roles, he worked tirelessly to create diverse opportunities for creators to thrive and do their best work.

His work has even taken him beyond the boundaries of print, developing content for Geek and Sundry's online series, Titansgrave: The Ashes of Valkana, as well as writing the script and designing the narrative for Armature Studios' independent video game, Where the Heart Leads.

In short, Leonard's career gives him a unique and holistic perspective on the work of publishing games at any scale, from the smallest of indie press to multimillion-dollar big box retail projects. He lives in Austin, TX with a rotating sample of the finest craft beers.