Special Guests

Information for our Special Guests will be listed below as they are booked and the information is provided. Please check back periodically for the latest information.

Michael Surbrook

Michael Surbrook got his game developer feet wet by creating Kazei 5 for the HERO System back in 1999. Since then he’s written material for BlackWyrm games (Kazei 5 2nd Edition, Larger Than Life), D3 Adventures, Fantasy Flight Games (assorted Dark Heresy and Rogue Trader products), Hero Games (Asian Bestiary I & II, Fantasy Hero Complete, Ninja Hero), and High Rock Press (Aaron Allston’s Strike Force), and contributed some ideas to Savage Worlds Weird War I. Oh, and if you look hard enough, you’ll find some of this drawings in old issues of Autoduel Quarterly and GURPS Humanix.

Currently, Michael is seeking to expand his development skills by working with Evil Beagle Games to produce products for several popular game systems. This line, to be titled “Michael Surbrook Presents” will consist of articles and booklets of various sizes covering whatever Michael thinks is interesting. The first of these, titled The Grand Melee will look at medieval tournaments and how you can use them to add color and excitement to your fantasy games. After that Michael hopes to produce material on atomic monsters, haunted locations, middle ages law, coins and currency, alien races, and a host of other subjects.

You can find more about Michael by visiting his webpage (http://surbrook.devermore.net/index/), which he readily admits is sadly in need of an overhaul, finding him on Facebook, or simply watching this space.

Robert Schwalb

Robert J. Schwalb is a writer, game designer, and game developer best known for his horror fantasy game, Shadow of the Demon Lord, as well his contributions to three editions of Dungeons & Dragons, A Song of Ice and Fire Roleplaying, and Warhammer Fantasy Roleplay. Since starting Schwalb Entertainment in 2014, Schwalb has released a slew of dark and terrifying supplements and plans to release his new game, PunkApocalyptic: the RPG, in 2018.

Robert Adducci

Robert Adducci is a game designer and community manager for the RPG industry with credits from Wizards of the Coast, Kobold Press, and Soldier Spy. He's worked as campaign administrator with D&D Adventurers League and social media manager for the Fantasy Grounds virtual tabletop. Robert loves engaging with the RPG community and is an admin of the Dungeons & Dragons 5th edition Facebook group. He's a die-hard Dark Sun fan and founder of the Burnt World of Athas website (Athas.org). Robert was born in the desertsof Athas, aka Phoenix, AZ, but now lives in the cool climate of Colorado with his wife, two little adventurers, and two animal companions.

Kevin Nunn

Kevin G. Nunn has spent most of his life slowly migrating westward along I-10. This trend began at the age of two, when his parents settled in New Orleans, LA, continued at the age of six, when his parents resettled in Lafayette, LA, and carried on to the age of 30, when he and his bride Debra resettled in Houston, TX.
Exposure to board games began at as a toddler, when his mother began teaching him the principles of chess. Sadly, exposure to European-style games didn’t happen until much later. He’s been trying to make up for lost time ever since.
Kevin’s interest in game design appeared in the winter of 1980 with the design of his first roleplaying game. Several more roleplaying games and board games would follow.
Kevin’s published design credits to date include Rolling Freight, duck! duck! Go!, Schlock Mercenary: Capitol Offensive, Nobody But Us Chickens, and Sentinel Tactics: The Flame of Freedom. Kevin was also a contributing author to the anthology book Family Games: the 100 Best.
Kevin G. Nunn has spent most of his life slowly migrating westward along I-10. This trend began at the age of two, when his parents settled in New Orleans, LA, continued at the age of six, when his parents resettled in Lafayette, LA, and carried on to the age of 30, when he and his bride Debra resettled in Houston, TX.
Exposure to board games began at as a toddler, when his mother began teaching him the principles of chess. Sadly, exposure to European-style games didn’t happen until much later. He’s been trying to make up for lost time ever since.
Kevin’s interest in game design appeared in the winter of 1980 with the design of his first roleplaying game. Several more roleplaying games and board games would follow.
Kevin’s published design credits to date include Rolling Freight, duck! duck! Go!, Schlock Mercenary: Capitol Offensive, Nobody But Us Chickens, and Sentinel Tactics: The Flame of Freedom. Kevin was also a contributing author to the anthology book Family Games: the 100 Best.

Leonard Balsera

Once thought to be a fictional creation of game industry satirists, Leonard Balsera is the creative director at John Wick Presents and the line developer for Evil Hat Productions' Fate system games. He has an extensive freelance career, now in its second decade, spanning such companies as Pelgrane Press, Onyx Path, Steve Jackson Games, Fantasy Flight Games, and Green Ronin. Recently, he led the design team for Dresden Files Accelerated, the second roleplaying game adaptation of Jim Butcher's bestselling urban fantasy novels. When he isn't doing game design or development, he plays a lot of video games, sings at karaoke bars, and binges Star Trek on Netflix as a self-soothing technique. He lives in Austin, TX, and it's complicated.